A review of a Guide for Adventure Writing

A review of a Guide for Adventure Writing


July 24, 2017

In my introspection and thoughts about writing I thought to myself: “Hey, I can write adventures, how hard is this?”  Maybe you have too?  Well, I am not going to say it is simple nor am I going to say it is hard.  It is however different.  You are writing for a specific audience and in the end that audience will probably know more about the subject matter than you do.  Since I felt this was going to be the case, I decided to get some help.  I went to my old friends at www.drivethrurpg.com and looked for some help on adventure writing.  I found some, one of those is, stops.  The title might be offensive to some and I guess that is the point of the title but I wanted to throw that up there that if you are offended by the F-bomb… well you are going to be offended.

The title of the article/pamphlet is “Adventure Writing Like A Fucking Boss”.  Right off the bat I am not sure how the F-bomb and Boss really slide together like pieces in a puzzle.  It  will become apparent on why I don’t think so a little further on, so here goes.

First of all, The price of $3.00 was right on target.  The whole thing is 14 pages long and 2 of those pages are full page illustrations.  I’m not saying they were are a waste?  No, but I might use that space for something that might help the new author along.  There are a number of charts that perhaps could be expounded upon? Some sort of cheat sheet, form, something that could be used when designing the adventure.  I don’t know, I might have found one of those helpful more than a one-page illustration of an adventuring party.  Sure a picture is worth a 1000 words but forms make things simpler and why someone might reinvent the wheel, or a form, when the author I am sure did a much better job than I, especially in my first forays into this area.

What did I like?

I liked the section on No Limits, which more or less says “you can do it” I also appreciated the Elevator Pitch section which more or less said if you can’t simmer your idea down to an Elevator Pitch, than it isn’t really great of an idea.  Oh, and Elevator Pitch is the time you would have, in an elevator, to sell something.  Usually it is considered to be about a minute.  No slides, nothing fancy, the idea and get it across well and FAST.   As an aside I did like how the author built upon one idea, improving it within the Elevator Pitch section, but I was a little disappointed when there was no final product to show “this is how you craft an Elevator Pitch or here is an example of a good Elevator Pitch”.

I also enjoyed the section on The Call Back, which was a ‘bring it full circle’ admonishment, which is the first time I had read anything about doing this, which I try to do a lot in my writing alone.

I didn’t get a lot out of, Betwixt Scenes, I thought it a little self-explanatory but quite candidly that was really the only section I didn’t get a lot out of.  Over all, if you were looking for a place to write your adventure, this is not a bad place to start.

So, should you purchase this product?  I am going to say yes because it does give you a good mindset, it is $3.00 and you aren’t going to find the bank broken with this purchase.  The author does have other products like How to GM like a F*%$ing Boss and another for players... you get the idea.

The author’s website is http://draconicmagazine.com and his blog is http://vengersatanis.blogspot.com I can’t vouch for any of the content as I have as gone to the website.

As a footnote, I also ordered Goodman Games' “How to Write Adventure Modules That Don’t Suck” I am going to go out on a limb, somehow being vulgar adds something to your professionalism that I am unaware of.  I was taught that vulgar is a cheap way or a lazy person’s way to get a point across so I have been doing my best to purge my writing of things like that.  I seem to suck at it, so… 

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